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Fifa 2019 pc game - free download TORRENT


Some positives about the game: 
Improvements in the general atmosphere of the game. Fans have become more interactive and graphics have improved in general, especially the forms of players. In addition to buying the rights of the European Champions League and simulating the wonderful atmosphere of the championship. Gemayel has the option of playing a regular match in the atmosphere and presenting the Champions' Final, 

adding a lot of animations as well as the "first touch" feature, making the game much smoother. The heel passes have become more practical as the skilled player can scroll through multiple positions. Also, handling the ball on the receiving moment or before reaching the ground becomes more realistic and practical. In the past, the player often waited for the ball to reach the ground to pass or dodge.

Add detailed statistics for the "kick-start" includes the number of cards, payments and mistakes committed, so that the game shows each person or team prefer to attack from any side of the stadium, where the percentage of attacks from the depth and the parties. Statistics such as these add more fun and discussions among friends, which in my opinion is one of the most important things in sports. Also nice is that each player can connect his account within the game with his personal account network Playstation or Xbox and therefore all statistics are supposed to be transmitted and recorded everywhere. 

Adding House Rules I like to call it "recreational". For example Survival, and his idea that once you score a goal the referee will randomly expel a player. Or in Long Range Change the mechanism of calculating goals and make remote shots equal to two goals, and other options. Certainly not stages will always play, but its existence to break the routine is very excellent thing.

As the previous parts are known, the player can switch between the tactics and select either "Attack", "Attack" or "Moderate". The problem was that what happens when choosing these tactics is always fixed and not necessarily practical. Now in this part the player can control the details of each of these options, and he can choose a specific plan for each tactic. For example, you can develop a 4-2-4 plan for an overwhelming attack and a 5-4-1 defense, and the plan and players' centers change directly and without the need to stop playing. Also you can control the compression and build the attack and almost everything for each tactic

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